WORK
G A M E A U D I O
Infernal Logistics [2025]
Collaborative Project
This game about a stranded courier bound to a cursed radio, forced to haul cargo across a expansive island, was created by me and small multidisiplinary team for our graduation project at the exchange semester DADIU. We spend six weeks developing this project from scratch, where i was the sole Audio designer in charge of all design and implementation.
For this project i did all sound design in Ableton Live, editied recordings in Reaper and did all Unity intergration using FMOD.
Link to Itch.io page
Subsonic Showdown [2025]
Collaborative Project
For my fourth semester at Sonic College me and my classmate Frode Sørensen took the opportunity to work on a splitscreen multiplayer game in production at The Animation workshop in Viborg. We joined in the last stretch of production, working in tight collaboration with the team to design and implement all sound design and music.
For this assignment all the music and sound design in Ableton Live and Unreal Engine 5 intergration using FMOD via Blueprints.
All That Is Left [2025]
Solo Project
For the end of my class in Game Audio at Sonic College, i was tasked in desigining full video game from start to finish. You play as newly hired intergalactic trash collector, tasked with cleaning up a small galaxy, reverting all planets ecosystems.
For this assignment I created all assets in Blender, all the music and sound design in Ableton Live, Reaper and Unity intergration using FMOD.
Link to downloadable build via Itch.io
Gone Ashore [2024]
Solo Project
For an early intro to Game Audio during my third semester at Sonic College, we we’re tasked in reworking a two minute game.
In “Gone Ashore” you wake up in boat gone ashore, and have to escape the frozen tundra before the sun goes down and you freeze to death.
For this assignment I created all assets in Blender, all the music and sound design in Ableton Live and Unity intergration using FMOD.
Rytmos [2023]
Solo Project
As a part for my admission to Sonic College, I received a muted trailer for the game Rytmos. I had 72 hours to re-sounddesign all music and sound. Here I choose to match and represent the games aesthetic, atmosphere and genre.
For this assignment I created all the music and sound design in Ableton Live.
V I S U A L S
Moving Through [2025]
Collaborative Project
Another music video made for Magnus Munk Tækkers single Moving Through, from his album Passage.
Me and Magnus travelled back to Engelsholm Folk-highschool, to capture video remniscent of the artwork surrounding the album. Shot with a low framerate using a pinhole lens and overlayed with moving VHS recordings, i tried to capture the feeling of time passing.
For this project I used DaVinci.
En Aften [2024]
Collaborative Project
A music video made for Magnus Munk Tækkers EP “En Aften“.
The video is comprised of overlapping archival footage representing the atmosphere and colors of the EP.
We used this a backdrop for the live perfomance of the EP.
For this project i used Touchdesigner and DaVinci
What you feel [2024]
Collaborative Project
An audioreactive visualizer made in collaboration with music artist Them for his song “What you feel“.
The visualizer had to match an already established aesthetic constisting of contrasting white and dark noise, but spin it in a VHS inspired look. I wanted to match the songs fast movement and energy but still feel soft.
For this project I used Touchdesigner.
Glem Det (freestyle) [2024]
Collaborative Project
This music video i directed, shot and edited for danish artist Frode in my backyard on a cloudy afternoon using my parents Hi8 Sony Handycam.
For this project I used DaVinci resolve.
.
Askebæger [2024]
Collaborative Project
This music video is made in collaboration with danish artist Frode, whom I produced, recorded, arranged and mixed the song with.
As a part of the songs release, I filmed and edited a music video along with the songs cover, Spotify Canvas and promotional material
For this project I used Touchdesigner , DaVinci Resolve and Blender. I recorded all video straight to Hi8-tape with my parents’ old Sony Handycam which i also used to create analog feedback loops.
.
Music Video
Cover and Canvas animation
Promotional Material
Morice – SPOT Aftermovie [2024]
Collaborative Project
An aftermovie shot by me and Frode Sørensen, edited by me for danish artist Morice as a post-promotional video for his concert during Spot Festival in Aarhus, Denmark.
For this project I used DaVinci resolve.
.
Morice – Live visuals [2023]
Collaborative Project
A set of live visuals created for a live performance by danish artist Morice. The first part is a “screensaver” visual running before the concert started, with the secord part looping during his performance.
For this project I used Touchdesigner.
.
Live Visuals #1
Live Visuals #2
M U S I C
Subsonic Showdown [2025]
Collaborative Project
Me and Frode Sørensen went to The Animation Workshop in Viborg, to help create and implement all audio for a in-development game called Subsonic Showdown.
While working on the game, we created a bunch of music. We implemented them to flow dynamically with the game, and then later edited it into a full soundtrack, containing transitions and in-game soundbites. Available on all streaming platforms.
For this project we used Ableton Live.
Askebæger [2024]
Collaborative Project
This was the first song made in collaboration between me and danish artist Frode, whom i produced, recorded, arragend and mixed the song with.
All video and promotional material was made by me.
For this project i used Ableton Live.
Process [2022]
Solo Project
For my finals project during my schoolyear at Engelsholm folk high school, I chose to focus on my creative process when making music.
In the first 3 weeks of composing I could not listen to music or show anyone demos. I was my only source of inspiration.
The piece is a musical and visual reflection of a day/night cycle in a forest.
All sound and video produced and recorded by me, using Ableton Live and Davinci Resolve
Blur [2022]
Collaborative Project
In the first weeks of my stay at Engelsholm folk-highschool, me and the rest of the electronic music team we’re asked to create a song with a partner and perfom it live. Me and my good friend Orson paired up and created a dynamic piece with me on the knobs and Orson playing varying keys.
Made using Ableton Live
MISCELLANEOUS
After D’Arc [2025]
Collaborative Project
A short promotonial video made in collaboration with my friend Malte Øgelund for Arc’teryx promotional campaign “After D’Arc” where i created all music, foley and sound design.
For this project I used Ableton Live.
.
FugleFlugt [2024]
Collaborative Project
A interactive quadrofonic installation showcasing the correlation between humans and nature eroding, with specific focus on disturbing the peace for danish birds.
The installation was a blend of piezo microphones, light sensors, a reamped metalplated box, dynamic visuals and Max functioning as a multichannel sampler using a custom neural net.
For this project I used Touchdesigner, Ableton Live and Max.
.